BeSmart Games
Worked in a product-based company as the sole 3D specialist on the project. Responsible for creating 3D props, characters, and UI elements, implementing basic Unity scripts, and contributing to marketing and promotional creatives.
3d artist. Lviv Ukraine
I build 3D assets across games, VR/AR, product visualization, and marketing: from IKEA catalogue models to seven shipped game releases and real-time Unity content.
Tools I use in production
Blender
3ds Max
Zbrush
Substance Painter
Marvelous Designer
Marmoset ToolbagWorked in a product-based company as the sole 3D specialist on the project. Responsible for creating 3D props, characters, and UI elements, implementing basic Unity scripts, and contributing to marketing and promotional creatives.
Delivered 3D content for VR and AR applications, including characters and environment assets.
Worked within a full game development pipeline: modeled and sculpted high poly and low poly assets, provided animation-ready character topology, set up 3D assets and levels in Unity, took part in 7 successful game launches for PC and mobile, and spent 1 year as a team lead.
Hard-surface modeling, texturing, and rendering. Modeled more than 1,000 assets for IKEA catalogues.
Modeling, rendering, texturing, and animation work.
Let’s create something awesome together.