BeSmart Games
Worked in a product-based company as the sole 3D specialist on the project. Responsible for creating 3D props, characters, and UI elements, implementing basic Unity scripts, and contributing to marketing and promotional creatives.
3D Artist. Characters, hard surface, environments, props, and full pipeline production for games, VR/AR, and product visualization.
Proactive 3D artist with production experience across games, VR/AR, product visualization, and marketing creatives.
Worked in a product-based company as the sole 3D specialist on the project. Responsible for creating 3D props, characters, and UI elements, implementing basic Unity scripts, and contributing to marketing and promotional creatives.
Delivered 3D content for VR and AR applications, including characters and environment assets.
Worked within a full game development pipeline: modeled and sculpted high poly and low poly assets, provided animation-ready character topology, set up 3D assets and levels in Unity, took part in 7 successful game launches for PC and mobile, and spent 1 year as a team lead.
Hard-surface modeling, texturing, and rendering. Modeled more than 1,000 assets for IKEA catalogues.
Modeling, rendering, texturing, and animation work.