Pavlo
Pukha

3D Artist. Characters, hard surface, environments, props, and full pipeline production for games, VR/AR, and product visualization.

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Selected works

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Bio

Proactive 3D artist with production experience across games, VR/AR, product visualization, and marketing creatives.

Tools I use in production

  • Blender
  • 3ds Max
  • Zbrush
  • Substance Painter
  • Git
LinkedIn resume
June 2024 - May 2026

BeSmart Games

Worked in a product-based company as the sole 3D specialist on the project. Responsible for creating 3D props, characters, and UI elements, implementing basic Unity scripts, and contributing to marketing and promotional creatives.

June 2022 - June 2024

Lucid Reality Labs

Delivered 3D content for VR and AR applications, including characters and environment assets.

Dec 2017 - June 2022

Stepico Games

Worked within a full game development pipeline: modeled and sculpted high poly and low poly assets, provided animation-ready character topology, set up 3D assets and levels in Unity, took part in 7 successful game launches for PC and mobile, and spent 1 year as a team lead.

Feb 2011 - Dec 2017

VisCo

Hard-surface modeling, texturing, and rendering. Modeled more than 1,000 assets for IKEA catalogues.

Aug 2008 - Feb 2009

SymphoGraphics

Modeling, rendering, texturing, and animation work.

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Available for 3D art work, collaborations, and interesting projects. Let’s create something memorable together.